Prince of Persia

In many modern games, you rain death upon your enemies; how refreshing, then, that your main task in Prince of Persia is to breathe life into a darkening world. That doesn't mean that the forces of evil aren't on your tail in this open-world platformer, but the most indelible moments of this enchanting journey are uplifting, rather than destructive. Similarly, the latest iteration in this long-running franchise is a rejuvenation for the series, and it's an ambitious one, offering up a new titular prince and casting certain game traditions aside in favor of player immersion. And for the most part it succeeds, eliminating illusion-breaking mechanics like game-over screens and long loading times in the process. This re-imagining comes with a few caveats, however, and if you're a longtime series fan, you'll quickly discover--and possibly resent--that Prince of Persia is, far and away, the easiest game in the series. But if you can clear your mind and let the game's magic wash over you, its easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws

In some ways, Prince of Persia represents a return to Sands of Time's storybook vibe, which had been somewhat lost in that game's two sequels. Yet our new hero isn't exactly Prince Charming, but rather a wisecracking nomad interested only in his donkey (named Farah, in one of several nods to previous games) and the riches she apparently carries. His royal status is referenced but never fully explored, though his companion Elika is clearly a princess, and as the game progresses, you'll become much more invested in her past than the prince's. Together, they seek to imprison the evil god Ahriman, who has been inexplicably set free by Elika's own father. To do so, they must restore a series of fertile grounds to their former fecund glory, thereby banishing the inky black corruption that has enveloped the land. Storytelling isn't the game's strong suit, and the dismissive, often unlikeable prince is hardly beguiling, a poor fit for the captivating journey ahead. Thankfully, Elika exudes enough charm for the both of them, and the relationship they slowly forge lends plenty of emotional impact to the game's final moments.

This relationship enriches the very core of the experience, given that Elika is not your standard game sidekick. She isn't just a helpless companion, but an important part of a number of gameplay mechanics. As the prince, you will pull off moves familiar to franchise fans: jumping, climbing, scaling, and wallrunning among them. There are also a few new acrobatics to play with, such as the aptly named roofrun, where the prince scuttles along the roof in a vaguely simian manner. But if the moves are familiar, Elika's presence enriches and enhances them. She will jump on your back as you scale across vines, reach for your helping hand as you climb, and perform an elegant pas de deux with you when you need to pass her on a narrow beam. In some ways, this relationship recalls that of Ico and Yorda in 2001's ICO.
Minimum configuration:
Operating System: Windows XP (with Service Pack 2)/Windows Vista (only)
Processor: 2,6 GHz Intel Pentium D dual-core processor or AMD Athlon ™ 64 X2 3800+
RAM: 1 GB for Windows XP / 2 GB for Windows Vista
Video Card: 256 MB compatible DirectX 10.0 video card or DirectX 9.0 compatible video card

supporting Shader Model 3.0 or higher. (See list of supported cards.)*
Sound Card: DirectX 9.0 compatible sound card
DirectX version: DirectX 9.0 (included on game disk)
DVD-Rom: double layer DVD-Rom player
Hard Drive Space: 9 GB
Supported Peripherals: Keyboard, mouse, and optional game controller
* This game does not support Windows 98/ME/2000/NT.

Recommended configuration:
Processor: Intel Core 2 Duo 2,2 GHz or AMD Athlon 64 X2 4400+ or higher
Sound Card: 5.1 sound card
Peripherals: Xbox 360 for Windows game controller

List of supported Video Cards at Time of Release:
ATI RADEON X1600*/1650*-1950/HD 2000 to 4000 series
NVIDIA GeForce 6800*/7/8/9/GTX 200 series
*PCI Express only.

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